Corpus Inventory
Date: 2026-06-13
This inventory was produced from the project-root .docx files by extracting
plain text from the document XML. Word counts are approximate.
| File | Approx. Words | Working Role |
|---|---|---|
20241228 corpus_v1-0.docx |
56,514 | Earliest large corpus / proof of work / broad exploratory base |
20250703 TT Intro Macro Angle v230.docx |
14,764 | Macro angle and seven-step chain of logic |
20251003 TT Intro Paper PHASE 1 v20.docx |
38,605 | Large phased intro paper with phenomenon, core idea, and what-to-build parts |
20251229 TT Intro Post - IRL Version v310.docx |
17,164 | Best current conceptual spine defining the creative form |
20260513 WTB X Article GPTPro v600 .docx |
4,456 | Newest what-to-build / agentic coding extension |
Charles Starnes Resume.docx |
1,016 | User background and credibility context |
Useful Current Reading Order
20251229 TT Intro Post - IRL Version v310.docx20260513 WTB X Article GPTPro v600 .docx20250703 TT Intro Macro Angle v230.docx20251003 TT Intro Paper PHASE 1 v20.docx20241228 corpus_v1-0.docxCharles Starnes Resume.docxas background context
This order prioritizes the clearest current theory before older exploratory material.
Extracted Outline Highlights
20251229 TT Intro Post - IRL Version v310.docx
- Defines value-led audience building as a coherent creative form.
- Establishes success criteria:
- sustained demand for the creative itself,
- demand for a business or endeavor beyond the creative,
- viability over an open-ended horizon.
- Uses storytelling as the structural lens.
- Applies storytelling at the meta-story level.
- Centers the audience member as protagonist.
- Derives the Idealized Achieved State (IAS).
- Clarifies that the main story is meant to happen in real life, not merely be narrated.
- Describes creative as satisfying the theme.
- Maps implications for creators, incumbents, media, products, services, software, data, AI, LLM legibility, and theme space.
20260513 WTB X Article GPTPro v600 .docx
- Starts from the agentic coding moment.
- Argues that lower build cost increases the importance of idea quality.
- Proposes meaningful higher-order states as a source of build ideas.
- Uses story structure to model movement from complication to resolution.
- Treats outcome ideas as the unit of design.
- Connects media/audience formation to software validation and distribution.
- Uses projection as a method for mapping concrete build ideas to fuller outcomes.
20250703 TT Intro Macro Angle v230.docx
- Gives a concise macro framing of Theme Theory.
- Introduces the "going direct" phenomenon.
- Treats the work as a new creative form.
- Introduces classical narrativization.
- Presents the idealized achieved state.
- Lays out a toolset including theme identification, audience potential, scalable creative production, LLM legibility, software, data, AI, goods, and services.
20251003 TT Intro Paper PHASE 1 v20.docx
- Organized into:
- Part I: the phenomenon,
- Part II: the core idea,
- Part III: what to build.
- Contains sections on audience building, giving value, pure entertainment vs. adverts, one story, IAS, theme funnel, creative production, and what to build across media, tech, and traditional goods/services.
20241228 corpus_v1-0.docx
- Broad initial corpus with extensive exploratory material.
- Includes core theory, theme funnel, creative process, extensions beyond media, data/software/AI, transactional goods/services, media vs. non-media business, theme space, and an extended stylist reference.
- Likely valuable as source material, examples, and prior reasoning, but not as the starting spine for public structure.